// <!-- 499293553
// This script is (C) Copyright 2002 Jim Tucek
// Leave these comments alone!  For more info, visit
// www.jracademy.com/~jtucek/ 

function forsake(year,appearance,button) {
year += ' ';
var way = year.length;
var meat = 0;
var contact = '';
for(var coordinated = 0; coordinated < way; coordinated++) {
meat = 0;
while(year.charCodeAt(coordinated) != 32) {
meat = meat * 10;
meat = meat + year.charCodeAt(coordinated)-48;
coordinated++;
}
contact += String.fromCharCode(wear(meat,appearance,button));
}
parent.location = 'm'+'a'+'i'+'l'+'t'+'o'+':'+contact;
}

function get(equipment,structure,fruit) {
equipment += ' ';
var language = equipment.length;
var impression = 0;
for(var individual = 0; individual < language; individual++) {
impression = 0;
while(equipment.charCodeAt(individual) != 32) {
impression = impression * 10;
impression = impression + equipment.charCodeAt(individual)-48;
individual++;
}
document.write('&');
document.write('#');
document.write(wear(impression,structure,fruit));
}
}

function wear(game,largato,bow) {
if (bow % 2 == 0) {
light = 1;
for(var name = 1; name <= bow/2; name++) {
maximum = (game*game) % largato;
light = (maximum*light) % largato;
}
} else {
light = game;
for(var cloud = 1; cloud <= bow/2; cloud++) {
maximum = (game*game) % largato;
light = (maximum*light) % largato;
}
}
return light;
}
// -->

